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Pricing

A founding price for our first three publishers

One capture of your game, set up the way players play it, for your campaign, store and retail pages. We plan it with you and capture it ourselves, so places are limited.

Prices are in US dollars.

Founding capture

US$1,500

A capture of your game, for each of our first three publishers


To book
US$750 deposit
On delivery
US$750
Hosting
Three months included, then US$59 a month

From the fourth publisher, a capture is US$1,900.

Capturing more than one set-up, such as an expansion? Ask us and we'll quote it.

Included

What the price covers

  • Planning the set-up with you

    The edition, player count and components, laid out the way players set them up.

  • The capture

    We photograph your real set-up at our studio and build an explorable 3D scene from those photographs.

  • Hotspots in your words

    Notes pinned to the components players ask about, written or approved by you.

  • A private preview

    An expiring link for your team to review the scene before anything goes public.

  • A viewer page and an embed

    The scene on a page of its own, and the live viewer on your own website or online store.

  • An orbit video and hotspot clips

    For campaign pages and social posts, alongside a link to the 3D scene.

How paying works

From deposit to delivery

  1. Book your place

    Tell us about your game and campaign timing. If we can take it on, a US$750 deposit books your place.

  2. Send us the game

    We agree the set-up with you, and a delivery date in writing, counted from when your game arrives at our studio.

  3. Review it in private

    You see the scene and its hotspots through a private link. Nothing goes public until you approve it in writing.

  4. Pay the balance

    US$750 when we deliver. Hosting is included for three months, then it's US$59 a month.

Founding publishers

What we ask in return

In return for the founding price, we ask to show your capture in our library and write it up as a case study, once your game is public.

Tell us about your game